I'm a graduate student in the Interaction Design and Information Architecture program at the University of Baltimore. I live at the Red Clover Collective in the Waverly neighborhood, where I do various kinds of things. I keep track of my coursework on this site. Enjoy!
IDIA 642 Research Methods w/Kathryn Summers
IDIA 620 Contextual Design Independent Study w/Kathryn Summers
MKTG 504 Marketing Management w/Dennis Pitta
- Eagle Crest Marketing Plan [ to come ]
IDIA 620 Information Culture w/Sean Carton
- course blog
- Real and Virtual Communities: doc / pdf
- Sustainability and Interaction Design: pdf
IDIA 616 Hypermedia Production w/Todd Holmberg
- Assignment 1: css forest garden
- Assignment 2: paperclip emporium website - had some browser issues - Firefox / IE
- Assignment 3: [ removed ]
- Assignment 4: my functioning US constitution javascript
- Assignment 5: Form Validation
- Final: Chicken Fancy Beta
IDIA 612 Interaction & Interface Design w/Kathryn Summers
- Heuristic analysis and redesign: medicare.gov prescription drug plan finder report and redesign template
- Blog
- Research paper: Designing a Pleasurable Interface - doc / pdf
- Group Blog Loser
- Final project - powerpoint presentation
IDIA 630 Information Architecture w/Shannon Tucker
IDIA 619 Interactive Multimedia w/Kathleen Harmeyer
course description: A practical and theoretical introduction to genres, strategies and techniques for producing multimedia content for the Internet. Students examine existing multimedia content while developing creative skills in one or more standard authoring systems. Background readings provide theoretical context for development of individual projects.
IDIA 614 Sequential Visualization & Analysis w/Nancy Kaplan
course description: Teaches students to use sequential visual narratives—story boards, flowcharts, prototypes, and simulations—as analysis tools for the development of information systems. The course draws on theoretical approaches to film as well as other forms of visual storytelling including animation, illustration, and comics. Through a series of practical analytical and creative projects, students learn to apply story boards and limited multimedia prototypes both to interface design and to content development.